Destiny: complete class guide (Read Below).

Our Destiny class guide will help you answer the most important question facing new players: what class should I choose?

Destiny players have a choice of three classes – Titan, Hunter and Warlock. Each of these classes is suited to a specific play style, and offers two subclasses to further customise your experience.

You’ll only have access to one of these subclasses at first, with the second unlocking a few levels in, but even within subclasses you’ll have to make progression choices.

Each subclass has a unique grenade, mobility ability, super and melee tree; two stat boost modifier trees; one tree focused on passive bonuses increasing synergy between your abilities; and one final “über” tree with some very interesting and powerful twists on the class formula. Note that some upgrades are cumulative, while others involve choosing between two options – but you can switch back and forth between upgrades to suit your role in a fireteam and equipment on hand.

In the paragraph below, we’ll examine each class in turn, discussing basic play style, class equipment, mobility ability and stat boost options before diving into the detailed particulars of each subclass.

Later, we’ll add more information about how to use each class tactically solo and in fire teams, and details of the best gear for each role. You’ll notice each subclass favours one element; stay tuned for our elemental guide, and our tips on forming an effective Raid team.

Destiny has something for everyone, and if your thing is heavy armour, heavier damage and spectacular supers, the Titan is for you.

Destiny is carefully balanced so you can enjoy the game solo, but if you’re interested in co-op, strikes or raids you want to know as much as you can about what roles each class can play in a good fireteam.

The Titan is Destiny’s core combat-focused unit. In classic fantasy archetypes, the Titan is the warrior. In the “holy trinity” of MMOs, it’s the tank.

Playing a Titan is all about being the toughest guy on the battlefield. You can take more hits, get in closer and stay there longer than the other classes. This makes it an ideal class for those who like to use melee or short range weapons like shotguns, or for those who prefer to run and gun, doing splash or area of effect damage, rather than hang back in cover taking careful aim.

Titans have heavier armour than the other classes, and can dish out huge amounts of damage. Whether you build for survivability, damage or both is up to you.

Titan: Equipment

Titans are easy to spot on the battlefield because they’re top-heavy; armour is thickest on the head and torso. To balance this aesthetically, the Titan wears a piece of class armour on their lower body. According to the lore, this cloth is where they record their mighty deeds.

You start with the merest little flap of fabric but before long you’ll unlock long, flowing swathes printed with colourful designs.

Titan: Lift

The Titan’s mobility ability is called Lift, and of the three classes its movement is the most perpendicular. You’ll use this move to get high (hurh hurh), giving you ample opportunity to aim a grenade or super.

Lift makes it easy to get up onto out of reach platforms, but it’s not as speedy a movement as the Hunter’s – while still being quicker than the Warlock. Because it mostly shoots you straight up, it’s not as good at evading enemy fire as the other classes’ abilities.

The Lift upgrade tree is identical in both Titan subclasses:

Lift

  • Jump and then press X again while in the air to activate Lift.
  • Increased Height – Upgrades Lift to travel to greater heights.
  • Increased Control – Upgrades Lift for better directional control while in the air.
  • Catapult – Upgrades Lift to provide a strong initial burst of momentum.

Titan: stat boost upgrade trees

Players can choose just one perk from each of the two stat boost upgrade trees. Although it’s tempting to treat the third perk in each tree as the most powerful, which you should choose depends on your subclass, play style, equipment and build. The two stat boost perks may not seem dramatic, but you can use them to plug a hole in your build, or combine them with other choice to min-max a gameplay loop.

Many Titans may find a speed boost makes up for the class’s inherent lack of agility, but battle recovery and toughness may be of more use to dedicated tanks. Remember, you can swap your perks at any time, unless locked in.

Class Modifiers

  • Titan Codex I – Training focused on battle recovery and toughness.
  • Titan Codex II – Training focused on speed and toughness.
  • Titan Codex III – Training focused on battle recovery and speed.

Attribute Modifiers

  • Titan Codex IV – Training focused on all attributes.
  • Titan Codex V – Training focused on maximum battle recovery.
  • Titan Codex VI – Training focused on raw speed.

Titan: Striker subclass guide

Smash the ground and dissolve enemies in a maelstrom of Arc Light.

The Striker subclass is the more damaged-focused of the two subclasses initially available. Skilled players can use their grenades to control the battlefield, and make judicious use of melee to ensure they always have a super ready. If you bring a Striker to a raid, be prepared to be doing serious damage to your foes. Not bad choice for those looking for a role with less responsibility – and more fun.

Here are the Striker’s progression trees:

Grenade

  • Flashbang – An explosive grenade disorients the enemies it damages
  • Pulse Grenade – A grenade that periodically damages enemies inside its explosion radius.
  • Lightning Grenade – A grenade that sticks to any surface, periodically emitting bolts of lightning.

Fist of Havoc (super) Smash the ground and dissolve nearby enemies in a maelstrom of Arc Light.

  • Aftermath – Fist of Havoc leaves a damage-dealing field in its wake.
  • Death from Above – After jumping, Fist of Havoc can be aimed at enemies below.
  • Shockwave – Fist of Havoc unleashes a wave of devastating energy which travels along the ground.

Storm Fist (melee) A punishing melee attack that deals bonus damage.

  • Overload – Hits with Storm Fist have a chance to immediately reset its cooldown.
  • Discharge – Hits with Storm Fist have a chance to deal area of effect damage around the target.
  • Illuminated – Kills with Storm Fist significantly reduce the cooldown of Fist of Havoc.

Synergy

  • Headstrong – Springing increases the leap distance of Fist of Havoc.
  • Aftermath – Increases the duration of Pulse Grenade, Shock Grenade and Aftermath.
  • Transfusion – Kills with melee attacks immediately trigger health regeneration.

Uber

  • Unstoppable – You are harder to kill while using Fist of Havoc.
  • Shoulder Charge – After sprinting for a short time, press R1/RB to unleash a devastating melee attack.
  • Juggernaut – After sprinting for a short time, gain a protective shield.

Titan: Defender subclass guide

Shape Void Light into into an indestructible shield to protect you and your allies from harm.

As the name suggests, the Defender subclass turns your Titan into a classic defensive tank. The Defender’s super is defensive, rather than offensive, and will give you and your fire team time a brief pause in which to reload, regenerate shields, tick through cooldown timers, or just take a breath and look around. At a raid or strike, a defender will always know where their allies are, and be prepared to hand out buffs when needed.

The Defender’s progression trees follow:

Grenade

  • Magnetic grenade: a grenade that attaches to enemies and explodes twice.
  • Spike grenade: a grenade that attaches to any surface and emits a torrent of damaging Void Light.
  • Suppressor grenade: an explosive grenade that prevents enemies from using abilities for a short time

Ward of Dawn (super) Shape Void Light into an indestructible shield to protect you and your allies from harm.

  • Armor of Light: while inside Ward of Dawn, you and your allies gain significant damage resistance
  • Blessing of Light: passing through Ward of Dawn grants you and your allies a temporary shield.
  • Weapons of Light: passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage.

Disintegrate (melee) Killing an enemy with this powerful melee attack creates a Force Barrier around you which absorbs incoming damage.

  • War machine: while Force Barrier is active all your weapons reload and ready blindingly fast.
  • Gift of light: when Force Barrier is active, all your skills have a chance to create orbs of light.
  • Unbreakable: Force Barrier continually recharges.

Synergy

  • Bastion: increases the duration of Ward of Dawn.
  • Relentless: increases the duration and strength of Force Barrier.
  • Gift of the void: as Ward of Dawn takes damage from enemy fire, it creates additional orbs of light.

Uber

  • Untouchable: reduces the cooldown time of Ward of Dawn.
  • Iron Harvest: heavy weapons kills have a chance to create orbs of lights for your allies.
  • Illuminated: increases the benefits granted by Blessing of Light and Weapons of Light.

Destiny has something for everyone, and if your thing is agility, precision shots and massive critical damage, the Hunter is for you.

destiny_hunter

Destiny is carefully balanced so you can enjoy the game solo, but if you’re interested in co-op, strikes or raids you want to know as much as you can about what roles each class can play in a good fireteam.

The Hunter is Destiny’s most agile class. In classic fantasy archetypes, the Hunter is the rogue. In MMO parlance, it focuses on crits and spike damage.

Playing a Hunter means finding a good balance between survivability and manoeuvrability. The Hunter can’t take as much damage as a Titan, and has few options for regenerating health and shields – but it’s tougher than a Warlock, and much quicker on its feet than either of them. Whatever fragility the Hunter presents is easily offset by their speed, massively helped along by Double Jump. Moreover, many of the Hunter’s skills reward and assist with precision, allowing you to duck in and out of cover, pop off headshots, and never get in close enough to be at risk.

As a Hunter, you’re going to be a liability to your fireteam unless you can keep out of danger. Whether you choose to focus on sniping at a distance or high-risk, high-reward close range tactics, you’ll need skill and a cool head.

Hunter: Equipment

Hunters are a showy bunch, with their flowing capes and dramatic hoods. The Hunter’s cloak is their class armour, and while these amount to little more than a headwrap in the beginning, you can always spot a Hunter by this excess of cloth.

Once you’re a few levels in, you’ll start to unlock truly beautiful capes, decorated with bright colours and esoteric designs. Hunters may not be as elegant as Warlocks, but as they flip about the battlefield waving their colours behind them, they’re impossible to ignore.

Hunter: Double Jump

The Hunter’s mobility ability is called Double Jump, and of the three classes its movement is closer to the classic move you’re thinking of. A quick tap of the jump key and our friend gains traction on the air itself, propelling diagonally upwards at high speed and granting the player a great deal of directional control.

Double Jump is easily the best of the three comparable moves for making your way around the environment in search of treasure, and for evading enemy fire with style.

The Double Jump upgrade tree is identical in both Hunter subclasses:

Double Jump

    Jump a second time after leaving the ground.
  • Better Control – Upgrades Double Jump for better directional control while in the air.
  • Triple Jump – Upgrades Double Jump with a third jump.
  • Higher Jump – Upgrades Double Jump for even greater height.

Hunter: stat boost upgrade trees

Players can choose just one perk from each of the two stat boost upgrade trees. Although it’s tempting to treat the third perk in each tree as the most powerful, which you should choose depends on your subclass, play style, equipment and build. The two stat boost perks may not seem dramatic, but you can use them to plug a hole in your build, or combine them with other choice to min-max a gameplay loop.

Hunters can choose to try and pump up their survivability, making those high-reward close-range attacks less risky, or double down on damage output. How good are you at getting in and getting out again?

Class Modifiers

  • Path Forgotten – Training focused on toughness and speed.
  • Path Forbidden – Training focused on battle recovery and speed.
  • Path Unknown – Training focused on battle recovery and toughness.

Ability Modifiers

  • Way of the Drifter – Training focused on all attributes.
  • Way of the Fearless – Training focused on toughness at all costs.
  • Way of the Nomad – Training focused on maximum battle recovery.

Hunter: Gunslinger subclass guide

Summon a flaming pistol which disintegrates enemies with Solar Light.

The Gunslinger is a classic sniper subclass. If you’re the kind to hang back, keeping cover between you and the enemy, and slowly lining up headshots, a Gunslinger is the perfect class for you. It’s easy to do huge damage with the Golden Gun super, and even the melee works in your favour, to keep foes at a distance. Remember, though: watch your six, and keep your sightlines open. You don’t have many escape options should trouble find you, but you can wield cumbersome weapons with speed and panache.

You can progress a Gunslinger through the following upgrades:

Grenade

  • Incendiary Grenade – An explosive grenade that catches enemies on fire, causing additional damage over time.
  • Swarm Grenade – A grenade which detonates on impact, releasing multiple drones that seek nearby enemies.
  • Tripmine Grenade – An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger.

Golden Gun (super) Summon a flaming pistol which disintegrates enemies with Solar Light.

  • Deadeye – Significantly increases the accuracy of Golden Gun.
  • Combustion – Killing enemies with Golden Gun causes them to explode.
  • Gunfighter – Reduces the cooldown of Golden Gun, allowing it to be used more often.

Throwing Knife (melee) Throw a knife from a distance.

  • Circle of Life – Killing an enemy with Throwing Knife while Golden gun is active extends the duration of Golden Gun.
  • Incendiary Blade – Throwing Knife catches enemies on fire, dealing additional damage over time.
  • Knife Juggler – Precision kills with Throwing Knife immediately resets its cooldown.

Synergy

  • Scavenger – Picking up ammo reduces the cooldown of your grenade and Throwing Knife.
  • Keyhole – Golden Gun over penetrates and can damage multiple targets.
  • Gunslingers Trance – Precision kills increase weapon stability. Stacks up to three times.

Uber

  • Chain of Woe – Precision kills increase weapon reload speed. Stacks up to three times.
  • Over the Horizon – Increases the range of Golden Gun.
  • Gamblers Dagger – Gain an additional Throwing Knife.

Hunter: Bladedancer subclass guide

Charge your blade with Arc Light and consume your foes with Lightning.

In a fantasy world, the Gunslinger is an archer, but the Bladedancer is a stealth rogue. If your ideal set up is a sharp blade and an unwary back, you have come home. The Bladedancer’s abilities give you the option of doing extra damage to groups of enemies, doing extra damage at medium distance, and getting the hell out once the enemy registers your threat. In a co-op situation, you’re a hell of a liability – but if you can manage to stay alive, you’ll be doing some of the most serious damage in the game.

The Bladedancer’s upgrade trees are listed below:

Grenade

  • Flux grenade -: an explosive grenade which deals additional damage when attached to enemies.
  • Skip grenade – a grenade which splits on impact, creating multiple projectiles which seek enemies.
  • Arcbolt grenade – a grenade that chains bolts of lightning to nearby enemies

Arc Blade (super) Charge your blade with arc light and consume your foes with lightning

  • Showstopper – press R2 during arc blade to damage nearby enemies
  • Razor’s edge – press R2 during arc blade to unleash a destructive wave of energy that travels along the ground.
  • Vanish – press R2 during arc blade to disappear from sight.

Blink Strike (melee) A powerful melee attack with extended range.

  • Backstab – hitting an enemy from behind with blink strike causes significantly more damage.
  • Escape artist – Hitting an enemy with blink strike grants brief invisibility.
  • Fast twitch – Reduces the cooldown of blink strike.

Synergy

  • Fleet Footed: Increases maximum sprint speed and extends slide distance.
  • Quick Draw: Weapons are ready immediately after dealing damage with any knife attack.
  • Shadowjack: Increases the duration of invisibility effects.

Uber

  • Encore: Killing an enemy with Arc Blade extends its duration.
  • Stalker: Gain invisibility after crouching in place for a short time.
  • Hungering Blade: Kills with Arc Blade and Blink Strike immediately regenerate health.

 

Destiny has something for everyone, and if your thing is dishing it out in high style from behind the shield of your allies, the Warlock would like to talk to you.

destiny_warlock

Destiny is carefully balanced so you can enjoy the game solo, but if you’re interested in co-op, strikes or raids you want to know as much as you can about what roles each class can play in a good fireteam.

The Warlock is a fragile class which can’t survive the frontlines, but has the capacity to deal massive damage, drawn from their study of the Traveller’s mystical energies. In classic fantasy archetypes, the Warlock is the mage. In the “holy trinity”, it serves as main damage dealer.

Playing a Warlock takes skill, because doing heavy damage is easy but avoiding it is harder. The Warlock has much lighter armour than the Titan, and is nowhere near as agile as the Hunter. Skilled Warlocks will know how to avoid threats proactively, not reactively, lobbing their most powerful attacks right into the heart of enemy groups without entering firing zones. As a Warlock, you have a responsibility to use powers wisely – and frequently.

In a co-op situation, the Warlock is a damage dealer, first and foremost. Warlocks don’t have the evasion abilities of the Hunter or the survivability of the Titan, but they’re likely to be doing most of the non-spike damage. It’s up to the other classes to keep their secret weapon safe by managing threat.

Warlock: Equipment

Warlocks and Hunters have a rivalry over which is the best dressed, but the Warlock is stylish from the start. Their distinctive mid-calf length dusters lend them a certain elegance the other classes don’t achieve until they reach higher levels.

On the downside, the Warlock’s class equipment is easy to miss – it’s strapped to the arm. At higher levels it gives off gorgeous effects, like light or even flames.

Warlock: Glide

The Warlock’s mobility ability is called Glide, and of the three classes its movement is the most parallel. This makes it great for getting across long gaps, but it’s not so great for climbing through the environment or evading fire.

That said, the Warlock’s dignified glide definitely has its used, allowing you to fire weapons or powers in mid-air with a much higher chance to hide. Is there anything more majestic then sailing serenely between two pieces of cover, lobbing a grenade at a group of startled enemies? If it really doesn’t suit you, grit your teeth until you can upgrade to a teleport – now that’s useful on the battlefield.

The Glide upgrade tree is identical in both Warlock subclasses:

Glide

    Jump and then press X again while in the air to activate Glide.
  • Focused Control – Upgrades Glide for better directional control while in the air.
  • Focused Burst – Upgrades Glide to provide an initial boost of speed.
  • Blink – A short distance teleport which replaces Glide.

Warlock: stat boost upgrade trees

Players can choose just one perk from each of the two stat boost upgrade trees. Although it’s tempting to treat the third perk in each tree as the most powerful, which you should choose depends on your subclass, play style, equipment and build. The two stat boost perks may not seem dramatic, but you can use them to plug a hole in your build, or combine them with other choice to min-max a gameplay loop.

Warlocks are never going to be very happy right up in the enemy’s faces for any length of time, but you could try to buff this aspect up if you find yourself repeatedly downed. or you could push for speed, and hope you do a better job of keeping away from the baddies.

Class Modifiers

  • Arcane Wisdom – Training focused on battle recovery and speed.
  • Arcane Spirit – Training focused on battle recovery and toughness.
  • Arcane Force – Training focused on toughness and speed.

Ability Modifiers

  • Ancestral Order – Training focused on all attributes.
  • Chaos Order – Training focused on raw speed.
  • Divine Order – Training focused on toughness at all costs.
Destiny_ps4

Warlock: Voidwalker subclass guide

Hurl an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast.

Both of the Warlock subclasses are killing machines, but the Voidwalker is perhaps the easiest to exploit for beginner magic users. There’s an obvious grenade spam loop there if you use Energy Drain freely. Of course, this means you have to get close enough to the enemy to slap a palm against them, but if you find this too painful you can always plump for the health restoration perk. Less obviously, there’s a great opportunity to get your super going faster, so that at their best, Warlock are firing powers near constantly.

The Voidwalker can be progressed through the following upgrades:

Grenade

  • A grenade that creates a Vortex which continually damages enemies trapped inside.
  • Scatter Grenade – A grenade that splits into many submunitions and covers a large area with explosions.
  • Axion Bolt – A bolt of Void Light which forks into smaller bolts on impact which seek toward enemies.

Nova Bomb (super) Hurl an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast.

  • Vortex – Nova Bomb creates a Vortex which continually damages enemies trapped inside.
  • Shatter – Nova Bomb splits into three projectiles.
  • Lance – Nova Bomb travels farther and faster.

Energy Drain (melee) A powerful melee attack which drains energy from enemies and uses it to reduce the cooldown of your grenade.

  • Surge – Killing an enemy with Energy Drain increases movement speed for a short time.
  • Life Steal – Killing an enemy with Energy Drain immediately restores a significant portion of your health.
  • Soul Rip – Killing an enemy with Energy Drain reduces the cooldown of Nova Bomb.

Synergy

  • Vortex Mastery – Increases the range of Axion Bolt seekers and the duration of the Vortex effect of Nova Bomb and Vortex Grenade.
  • Bent Gravity – Increases the range of grenades and Nova Bomb.
  • The Hunger – Increases the duration of the Energy Drain effect.

Uber

  • Angry Magic – Nova Bomb tracks enemies.
  • Embrace the Void – Damaging enemies with Nova Bomb or any grenade triggers the Energy Drain effect.
  • Bloom – Enemies killed by any of your abilities explode.
destiny_3

Warlock: Sunsinger subclass guide

Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities.

The Sunsinger is a hell of a team player, and has one of the most unique abilities in the game, being the only class with the ability to return to life after being downed – taking out a knot of foes at the same time. Use your super liberally to buff your teammates, protect yourself against attack with powerful abilities, and cause persistent damage over time.

The Sunsinger’s upgrade trees are as follows:

Grenade

  • Solar Grenade – A grenade that creates a flare of Solar Light which continually damages enemies trapped inside.
  • Firebolt Grenade – A grenade that unleashes bolts of Solar Light at nearby enemies.
  • Fusion Bolt – A grenade that causes bonus damage when attached to its target.

Radiance (super) Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities.

  • Song of Flame – While active, Radiance reduces all cooldowns for nearby allies.
  • Radiant Skin – While active, Radiance reduces incoming damage.
  • Fireborn – Radiance can now be activated from beyond the grave. Doing so returns you to life.

Scorch (melee) A powerful melee attack that ignites enemies, causing damage over time.

  • Flame Shield – Killing enemies with Scorch reduces incoming damage for a short time.
  • Solar Wind – Hitting an enemy with Scorch knocks them back.
  • Brimstone – Killing enemies with Scorch causes them to explode.

Synergy

  • Radiant Will – Increases the duration of Radiance.
  • Viking Funeral – Enemies you ignite burn longer and take more damage.
  • Sunburst – Killing an enemy with Scorch has a chance to generate Orbs of Light.

Uber

  • Touch of Flame – All grenades ignite enemies, causing damage over time.
  • Angel of Light – Aiming your weapon while in the air will hold you in place for a short time.
  • Gift of the Sun – Gain an additional grenade.

 

Destiny releases on PlayStation 3, PS4, Xbox 360 and Xbox One on September 9. Don’t forget to visit our Destiny Guide hub for more tips, tricks, walkthroughs, tactics and secrets.

Source: VG247.

Published by: 20th CNetwork.

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