In the fifth episode of a developer diary for Ninja Theory’s Hellblade we get a look at how the development team aims to make something that takes creative risks like an indie game would, and still strives for AAA-games quality.
The video below features a look at the studio’s quest to self-publish a game without compromises, thanks to the rise of digital distribution on new-gen consoles.
It’s an interesting way to approach game development, because the developer is not interested in selling three or four million copies and it’s certainly not interested in making a game that appeals to everybody. Rather, the emphasis is on making a game that could stand on its own and find its audience while having realistic goals.
Source: Ninja Theory (Vimeo).