IN DEPTH REVIEW OF THE SIMS 3 FRANCHISE :
THE SIMS 3 AMBITIONS.
[A RECENT EXCLUSIVE INTERACTIVE Q/A SESSION WITH ASSOCIATE PRODUCERS OF THE SIMS 3, SIR GRANT RODIEK DONE BY THE GAMSEPOT.]
GameSpot: Give us an overview of The Sims 3 Ambitions.
Grant Rodiek: The Sims 3 Ambitions allows players to control their sims while they are at work in a variety of new careers. Instead of sending your sims off to work all day, The Sims 3 Ambitions lets you pick a career like firefighting, investigator, architect, ghost hunter, stylist, or doctor and then guide your sim to make choices and succeed (or fail) every step of the way. You can also make your sim a tattoo artist, sculptor, or inventor.
GS: Why go in this direction for the next expansion pack? Was in-depth career gameplay the most requested feature from the fans?
The next Sims 3 expansion will let you put out fires and open doors the hard way.
GR: Career gameplay is something we’ve wanted to do for a long time and it’s something that our players consistently request. We always strive to do something new that hasn’t been seen in The Sims before. We’re especially excited about the fact that the in-depth careers really offer something for all types of players. Storytellers will love solving mysteries as an investigator or resolving the problems of the afterlife as a ghost hunter. The “gamers” will enjoy being the hero as a firefighter and saving civilians as the doctor. The team cannot wait to see what the builders and sim creators make with architect and stylist careers. There’s a lot of depth and variety here for every type of sims player.
GS: Could you explain how the career-based gameplay will work? Will it be comparable, for instance, to the gameplay in Open for Business for The Sims 2?
GR: The focus of Open for Business was creating and managing a retail establishment. The Sims 3 Ambitions is more about your sim’s personal venture. Each career presents a unique experience.
Firefighters need to develop relationships and maintain their equipment while at the firehouse. But as soon as that alarm rings, they need to get to the fire, clear rubble piles, carry out children, stop gas leaks, put out the flames, and be the hero. Your town may fall victim to small fires, huge infernos, and even earthquakes.
Stylists will be hired by neighbors to offer fashion advice and provide partial or complete makeovers. You can choose to make sims look really good or just terrible. It’s a lot of power to put in the hands of our more-deviant players, but the ability to give the entire town a face-lift is fantastic. And profitable!
Investigators will have cases to solve by any means necessary. Investigators are great for our more-deviant players. For example, if you need information, you can bribe a sim, convince them to give your sim the information, or even beat them up. You can break into homes for clues or other nefarious purposes, like stealing their items for “evidence.” Many cases have a lot of humor within them–some “sims noir”–so there will still be lots of laughs. There’s a lot of variety–and these are just three of our careers!
GS: Tell us about inventing, sculpting, and tattooing–how will these new career skills work, and how will they let sims earn extra money? Will they, like the martial arts and nectar-making skills of World Adventures, let your sims earn enough to support themselves?
Who you gonna call?
GR: Inventing is a fantastically huge skill that is full of content. Crafty sims can gather scrap from the junkyard, broken objects, or even by blowing stuff up with their handy detonation packs. They can then use this scrap to invent excellent objects like the floor hygienator (provides hygiene to sims who walk over it), toys, widgets, a personal drilling device, a time machine, and even a personal robot.
These inventions (and other things) can be used to complete opportunities or be sold via the consignment store for a handy profit.
Sculptors can craft wondrous masterpieces in several mediums, including clay, wood, ice, or metal. This is a great way to customize your sim’s home and earn a living.
Using the tattoo chair in-game (or at the local salon), your sims can tattoo their neighbors with both fantastic and questionable body art, for a price, of course.
GS: We understand that there will also be career paths that will let you affect the layout and appearance of your sims’ neighborhoods. How will that work?
GR: Architects will be hired by neighborhood sims to remodel their homes. For example, expecting parents may hire your sim to build a new baby room for them, or a sim who has just learned to paint may contract your sim to create an art studio. Before long your talented sim will have had a hand in many, if not all, of the homes in the town. We have dozens of different jobs based on story progression and your neighbors’ desires–it’s a very exciting feature.
GS: Tell us about some of the other additions that the expansion will add. What new items, building options, and gameplay features will also be added?
GR: One of the features we’re most proud of is adding the ability for players to add, remove, and modify lots in edit town. Create-a-World is still the most powerful tool available for players who want to create and modify worlds, but for players who just want some of the options, this is a great alternative. Players can also add neighborhood objects like signs, rocks, and other large structures.
The tattoo system is an incredibly powerful new creative tool for our players. Players can apply multiple tattoos in up to five layers, scale them, change the colors, and even modify opacity. Players can also upload and share these tattoos on the exchange, giving our community yet another creative outlet.
Build mode will see the addition of the ability to modify the pitch of individual roof sections, which is incredibly useful for aspiring architects. We’re also adding a multistory column tool for added home variety.
Finally, we always try to add some fun new objects for sims to play with while not working or studying. Sims will love motorcycles, the trampoline, and more.
GS: Finally, is there anything else you’d like to add about The Sims 3 Ambitions?
You’ll even be able to invent robots.
GR: We’re really excited to make this game, and we cannot wait to give it to players. It’s an entirely new sims experience that perfectly complements the open world, personality traits, and creative tools from The Sims 3.
GS: Thanks, Grant.
-END OF THE Q/A INETRVIEW WITH GRANK RODIEK [ASSOCIATE PRODUCER OF THE SIMS 3.]
AFTER HAVING A LOOK AT THIS SESSION OF Q/A HOSTED BY THE GAMESPOT PEOPLE. WHAT IS THE FIRST THING THAT COMES TO YOUR MIND REGARDING THE SIMS 3. WELL FROM MY SIDE TO BE HONEST, MOST PEOPLE OUT THERE WOULD BE SAYING ONE THING AND THAT IS FOR SURE… AND THAT IS EA[ELECTRONIC ARTS] FROM LONG BACK, FROM THE TIME OF THE SIMS BACK IN 2001 AND THE SIMS 2 BACK IN 2004 HAD ALWAYS BEEN MORE INCLINED TO LET OUT EXPANSIONS AFTER EXPANSION, RATHER THAN CONCENTRATING ON THE MINUTE DETAILS AND FIXING THE BUGS PROPERLY BEFORE LETTING THEM OUT IN THE MARKET. TO BE FRANK AND HONEST, THOUSANDS OF PLAYERS OUT THERE…WHO HAVE PLAYED THE SIMS 3 WILL KNOW WHAT I AM TALKING ABOUT.
THE SIMS 3 IS NOT EVEN NEAR AS TO WHAT THE SIM2 FRANCHISE STARTED OUT AS, AND IT’S QUITE OBVIOUS THAT THE ONLY REASON WHY PEOPLE WHERE ANTICIPATED FOR THE RELEASE OF THE SIMS 3 BACK IN SEPTEMBER WAS BECAUSE OF THE FACT THAT, THEY BELIEVED THAT THE EA GAME DEVELOPERS WOULD FAR BEYOND INCREASE WHAT HAD BEEN LEFT BEHIND BACK IN THE SIMS 2, EVEN THOUGH TILL THE SIMS 2’S LAST EXPANSION THAT WAS THE SIMS 2 APARTMENT LIFE…IT WAS MOVING AT A GOOD RATE, THANKS TO THE TALENTED PEOPLE OUT THERE WHO SPEND THEIR TIME DESIGNING SPECIAL MODS/HACKS, CLOTHES, HAIRS AND MANY OTHER STUFFS. THE SIMS 2 SUCCESS DID STARTED OUT AS A BUMPER ONE BECAUSE IT HAD MODIFIED WHAT HAD BEEN THERE IN THE ORIGINAL SIMS [LAUNCHED BACK IN LATE 2000], AND THEY FURTHER MODIFIED IT TO FINER DETAILS AND PERFECTION FOR WHICH PLAYERS WERE KEEN ON PLAYING THE SIMS 2 AND PURCHASING IT. IT SLOWLY BECAME A BILLION DOLLAR AGENDA WHEN THE SIMS 2 STARTED OUT IT’S FAMOUS ROWS OF EXPANSIONS STARTING FROM THE SIMS 2 UNIVERSITY AND GRADUALLY DOWN THE LINE TO THE LAST EXPANSION THAT WAS THE SIMS 2 APARTMENT LIFE. THE EXPANSIONS HAD EVEN MORE EVENTFUL SUCCESS THANKS TO THE PROFESSIONAL AND EXPERIENCED MODDERS WHO WAS SITTING OUT THERE TO FINE-PRINT THE GAME SO THAT THE PLAYERS FIND IT MORE INTERESTING TO PLAY THE GAME WITH CUSTOM MODS AND HACKS.
ONE THING WAS CLEAR THE MOMENT THE FIRST IN-DEPTH EXCLUSIVE REVIEW OF THE SIMS 3 WAS OUT IN THE NET. IT WAS THAT THE SIMS 3 WAS NO LONGER THE SAME AND IT HAD CLEARLY BROKEN UP TIES WITH HOW THE SIMS 2 WAS, AND THAT WAS SOMETHING MOST PLAYERS FELT BAD ABOUT…BECAUSE THEY ONLY EXPECTED THE SIMS 3 TO BE MODIFIED A BIT MORE WITH REALISM ON THE SAME BASE PLATFORM OF THAT OF THE SIMS 2. BUT THE SIMS 3 IS TOTALLY DIFFERENT, THEY DID GIVE SO MUCH OF AI INTO THE GAME THAT IT MADE NO SENSE THAT THEY WERE OUR SIMS, AND MOST OF THE TIME THEY WERE DOING THINGS ON THEIR OWN WHICH WE DIDN’T EVEN KNOW OF…FEW OF THEM WERE LIKE HAVING SOME KIND OF RELATIONSHIP WITH SOMEONE UNKNOWN [WHOM WE WOULD HAVE NEVER CHOSEN IF THE CONTROL HAD BEEN IN OUR HAND.], THEN BETTER YET CHANGING JOBS AND DOING SOMETHING ELSE, ONCE YOU LEAVE THE ACTIVE HOUSEHOLD AND MOVE ON TO ANOTHER HOUSEHOLD TO CONTINUE WITH THEIR STORY.IT’S NOT THAT PUTTING AI INTO A GAME IS BAD, BUT WHY PUT IT TO A LIMIT THAT YOU LOSE CONTROL OVER THE ONES YOU ARE PLAYING AND HAVE ONLY SOME AMOUNT OF CONTROL OVER THEIR LIVES. IT’S NOT THAT AI WAS NOT THERE IN THE SIMS 2. IN FACT IF YOU COMPARE IT WITH THE SIMS 2, IT WAS QUITE BETTER THAN WHAT IT IS IN THE SIMS 3.
THE SIMS STARTED OUT AS A GAME WHERE WE GAMERS WERE THE GOD OF THE SMALL LITTLE PEOPLE OF THE VIRTUAL WORLD. AND THE TRANSITION WAS NICE WHEN IT TOOK PLACE FROM THE SIMS TO THE SIMS 2, BECAUSE IT STILL KEPT THE LINK. BUT THE TRANSITION FROM THE SIMS 2 TO THE SIMS 3 HAS CHANGED IN AN EXTENSIVE MANNER…WHICH MOST PLAYERS FOUND IT DIFFICULT TO COPE UP WITH.
THE EA ARE EXPECTING ONE THING FOR SURE …THAT THEY DO NOT LOSE THEIR REP. FOR WHAT THEY ARE DOING. NO DOUBT CHANGE IS GOOD BUT WHY HAVE SUCH A CHANGE, THAT NO ONE WOULD BE APPRECIATING. SO EA MUST GET BACK UP FIRST BECAUSE MANY PLAYERS ARE NOT TAKING THE SUDDEN CHANGE IN THE SIMS 3 GAME-PLAY IN AN APPRECIATIVE MANNER AND THEY MAY END UP LOOSING A LOT OF VALUABLE PLAYERS AND LOYAL SIMS CUSTOMERS.
BY: 20TH CENTURY GAMES.